So, there's a lot of asymmetry in play, and this isn't just about the starting position, because the AI has certain rules and principles to obey. The humans are vastly outnumered and outgunned, to the point where AI decided it has more important things to do and ceased caring about them. Each playthrough has the player-controlled forces of human resistance and the AI that used to be subservient to humanity, but went rogue and more or less won. As far as I recall, Stellaris doesn't really offer multiple win conditions, but there are many ways to improve your victory score, so at the end of the day there isn't a singular approach to winning.ĪI War 2 uses a far less open-ended premise instead. Stellaris uses the standard 4X premise: there's a bunch of civilizations situated in various places, they all do 4X things, and while they are all somehow different, generally speaking all of them operate within the same framework. Instead, we put all the new-feature development alongside the fixing-fallout-from-the-refactor, and that was a much better way to handle that.Īnd this is why I love Arcen so much lol. If we had halted all development, that process would have been faster, but it also would have more bugs at this point. The core of this took two months, and then cleanup took another half year while also developing out new and improved features.
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